3.01: Any type of exploiting or any feature that gives you an unfair advantage is not allowed. This could include any modification to your game. Player should be automatically ejected and considered for further punishment as dictated by standard practice.
3.02: Severe lagging is not allowed. If a player is lagging to the point where they are gaining an unfair advantage, 1 warning should be given about it by the other team. After that 1 warning, if they continue to lag or stutter, they should be ejected from the game.
3.03: A player can not bat twice in a single inning before every member of your team has batted once.
3.04: You can change the order of batting, but you can not make it so the same player bats twice before another player bats once in an inning.
3.05: Once you set the order for batting, you can not change it.
3.06: A starting pitcher can only pitch for 5 innings in a game. After that, a relief pitcher will need to be used for the rest of the game. The starting pitcher can bypass this rule if they have thrown a no hitter/perfect game up to this point. Once their perfect game/no hitter has been broken, they will have to stop pitching.
3.07: If a pitcher pitched the previous game for at least 2 innings, they need to not pitch during their next game they play regardless of team or duration between games.
3.08: The pitcher must pitch to the batter within 60 seconds.
3.09: Infielders can not play on the outfield until the ball is in play, then they are free to move anywhere on the field.
3.10: In the situation where the batting team has 6 players, and a runner on base has to bat, he must bat or an out will be called. A runner will be lost if he does bat but no out will be added.
3.11: Players can not be in front of the bases or in front of the pitcher, with the exception of the basemen.
3.12: Mercy rule is not required to be called. Regular mercy is when a team is winning by 10 or more. If a team is winning by 15 or more, they MUST call mercy and end the game, otherwise it is considered stat padding.